versions yahtzee -Mehr zum Thema Zustand. Stiftung Brändi Würfelspiel für Personen Spieldauer: Farkle Dice Yatzy Mit 4 von 5 Sternen bewertet. Altersfreigabe Ab 12 Jahre. Das spannendste Würfelspiel, das man je spielen kann! Bei einer Mini oder Maxi Chance muss man eine Gesamtpunktzahl unter- oder überbieten, um an Punkte zu gelangen. Der Verlag hat das sehr elegant bis ins Detail gelöst. Klicke auf 'Weiter', um zum Fenster für sichere Zahlung zu gehen.
Yahtzee versions -Gespielt wird mit fünf Augenwürfeln und einem Würfelbecher und es wird reihum gewürfelt. The object of the game is to score points by rolling five dice to make certain combinations. Two additional variants are also available. Logic Games Mit 4,5 von 5 Sternen bewertet. Proof is available on request All other trademarks are acknowledged as belonging to their respective owners. Buy it and start playing vs the AI in both Standard and Scandinavian rules.
Yahtzee Versions VideoBest, worst and blandest games of 2017 (Zero Punctuation)
Following this strategy gives you a As with three-of-a-kind this strategy does not maximise the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance, after throwing , keeping maximises the chance of getting a four-of-a-kind but keeping 66 maximises the expected average score 6.
Following the strategy to maximise the average score you will get a four-of-a-kind Keep a Yahtzee or Full House. A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house.
Keep any four-of-a-kind, three-of-a-kind or pairs that you throw and re-roll the others. With two pairs keep both. On average you will succeed The strategy is complicated by the fact that, because of the Joker rule, you will score 30 if you get a Yahtzee.
Clearly you keep any Small Straight or Yahtzee that you throw. After the first throw keep a run of 3 or 3 out of 4 e.
Otherwise keep a 3 or 4 or both and a 2 or 5 if you also have a 3 or 4 e. Do not keep just 2, 5 or The only difference after the second throw is that you keep , , and and try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, you will score 40 if you get a Yahtzee. Clearly you keep any Large Straight or Yahtzee that you throw.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. Do not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise simply keep any 2, 3, 4 or 5 just one of each , so that with you would keep Keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that you throw and re-roll the others.
On average you will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw keep any 5s and 6s.
After the second throw keep any 4s, 5s, and 6s. On average you will score Different strategies will be required when you need to achieve a specific target.
The strategy for maximizing the expected score has been determined. It is important to note that the "Optimal" strategy simply maximises the average score.
It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.
In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.
It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.
Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.
It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: It is possible to calculate the maximum average score with different rules.
When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When you have a full house keep the three-of-a-kind. When you have two pairs keep the higher pair and rethrow the other three dice. If you have a large straight, keep it.
If you have a small straight, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep just the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
So, before the second roll you never keep two pairs, never keep a pair of 1s and never throw all the dice again. So there are specific differences compared to the second roll.
Now keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3. Keep all large and small straights.
Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different. If you have any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when you have a 3-of-a-kind where the sum of the dice is 25 or more you should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs you have. The rule depends on whether your pair or smaller pair is low 1, 2 or 3 or high 4, 5 or The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box.
This increases the final expected score from The second best outcome is to score 24 in the 6s box. This has a value of The worst first roll is which has a value of The worst third roll is which has a value of They roll as normal and when they have finished all three rolls, they declare where they would like to score their results.
The other players take turns in clockwise order trying to match or beat the roll. If a roll is matched, they get to score the results where the original placement was called.
If any player beats the roll by rolling more than is needed to complete the base score achieved by the control player, then the control player scores zero points and the player who beat the score becomes the new control player.
They will score their results, even if another player during the same round of play beats their score and steals the control position. All players start with a dice or two, divided among the total players.
Everyone rolls their selected dice at the same time. Together, the group decides which dice to save and which to re-roll. Then, at the end of three rolls they collectively score their roll.
You can compete as a team to try to get your all-time high group score. These are just some of the fun Yahtzee variations you could try.
Instead of playing one game, when you make the score sheet play 3 games at once. Well on your next turn, you can try for your sixes again if you please.
Has 3 columns for 3 attempts. I have only played it the original way. It would be fun to play with dds and hubs! I have a hard time figuring out how to play it…lol, who knew there were so many different ways to play.
Thanks for sharing these great variations. We play Yahtzee at least twice a week so this should be fun to switch it up a bit.
I love playing Yahtzee and have been playing it for years. It is a lot of fun, but I did not know that there is 7 ways to play this game.
I will have to give it a try!! I use to love playing Yahtzee when I was younger with friends. So much fun, going to start incorporating this into game night.
I have played Yahtzee for a whole lot of years and you have some interesting spins on the game for sure. The most important predecessor of Yahtzee is the dice game named Yacht , which is an English cousin of Generala and dates back to at least Yahtzee is similar to Yacht in both name and content.
Although Yahtzee is clearly derived from Yacht, it differed from it in a number of significant ways:. The present-day commercial Yahtzee began when toy and game entrepreneur Edwin S.
Lowe filed Yahtzee as a trademark with the U. Patent Office on April 19, The first commercial usage of the name Yahtzee was a few weeks earlier on April 3.
Lowe classified his product as a Poker Dice Game. According to Hasbro , the game was invented by an anonymous Canadian couple, who called it The Yacht Game because they played it on their yacht with their friends.
Lowe perceived the possibility of marketing the game, and acquired the rights to the game from the couple in exchange for 1, gift sets.
According to Lowe, the game did not initially do well commercially, since the rules and appeal were not easily conveyed in an advertisement.
Eventually, he had the idea of organizing Yahtzee parties at which people could play the game and thereby gain a first-hand appreciation of it.
The idea was successful, and enthusiasts quickly popularized the game through word of mouth. Lowe Company sold Yahtzee from to During Lowe's ownership, a number of changes were made to the game's packaging, contents, and appearance.
The game and its contents were copyrighted by Lowe in , , , and In , Milton Bradley purchased the E. Over time, the Yahtzee logo has taken several forms.
The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company. After , the logo changed various times.
This logo is found on the scorecards and the game box es. The game consists of a number of rounds. In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls.
After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll.
The player has complete choice as to which dice to roll. They can re-roll a die for the third roll that was not rolled on the second roll. The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.
The score entered in the box depends on how well the five dice match the scoring rule for the category. Details of the scoring rules for each category are given below.
As an example, one of the categories is called Three of a Kind. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.
The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.
The Yahtzee scorecard contains 13 scoring boxes divided between two sections: In the upper section there are six boxes. The score in each of these boxes is determined by adding the total number of dice matching that box.
If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.
Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".
Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House. However the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If a player throws a Yahtzee but the Yahtzee category has already been used, special rules apply.
If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used.
In the official rules  the player must act in the following way. In the simpler, alternative version of the Joker rule   the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total.
The rules do not specify what happens in the event of a tie. It is important to understand the probability of completing a Yahtzee.
This depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.
The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. With two pairs, either can be chosen.
So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or he is trying to maximize his average score.
Different strategies will also be required should he need to achieve a specific target. The strategy to maximize his chance of getting a four-of-a-kind involves keeping any four-of-a-kind that he has.
If he has a four-of-a-kind then after the first throw he will keep the other if it is a 5 and 6, while after the second throw he will keep it if it is a 4, 5 or 6.Lowe in den Vereinigten Staaten auf den Markt gebracht. Das Spiel wird nach 13 Beste Spielothek in Röckenhof finden von jedem Spieler abgeschlossen, mit jedem der 13 Kisten gefüllt. If you have not scored in the Yahtzee category, you will not casino de las vegas t a bonus. Schade, dass nach dem Upgrade die Highscore Liste nicht übernommen wurde. Möglicherweise unterliegen die Inhalte jeweils zusätzlichen Bedingungen. Breakout Mit 4,5 von 5 Sternen bewertet. Barrierefreiheit Laut Produktentwickler erfüllt dieses Produkt die Anforderungen für Barrierefreiheit und ist daher einfacher zu verwenden.
The combinations are mostly based on poker hands and are listed below. The order of the dice does not matter—the only thing that matters is the numbers.
The first time you get a yahtzee in a game it is worth 50 points if you use it in the yahtzee slot.
If you roll another yahtzee after you have already gotten the 50 points i. You can also use additional yahtzees as wildcards on the bottom section if you have already filled in number you rolled on the upper section.
Since a yahtzee meets the requirements for a 3 of a kind, 4 of a kind, full house, and chance, it will always give you points in those slots.
Extra yahtzees can be used as wildcards regardless of whether you got any points for the first one.
Just because one combination would give you more points, does not necessarily mean you should use it there.
Overview The goal of Yahtzee is to get as many points as possible by rolling combinations of five dice. Upper Section Points for the top section are determined by adding up all the dice that match the slot number.
Lower Section The slots in the lower section are based on combinations. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.
So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box.
The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box. The 4-of-a-kind box is never used in the first round.
In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box.
This increases the final expected score from The second best outcome is to score 24 in the 6s box. This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy.
The lowest possible score is 5. The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Suppose that in the first two rounds after each roll. This would happen if a is thrown on the first roll and then, whatever dice are re-thrown, getting the same combination again; for instance, keeping 55, rethrowing the , and still getting The optimal strategy uses the 1s box in the first round, scoring 1, and the 2s box in the second round, scoring 2.
Now suppose that for the next 3 rounds results after each roll. Again this is possible since may be thrown on the first roll and the same may be gotten when some of dice are re-thrown.
The optimal strategy uses the four-of-a-kind and Yahtzees boxes in the third and fourth rounds and then the 3s box in the fifth round, scoring 0 each time.
For the last 8 rounds suppose is rolled each time. Deluxe edition games have been sold alongside the regular issue games since the early s.
They all contain components that are more luxurious than standard game parts. In recent years, a number of collector issue Yahtzees have been sold as well.
Some of these collector issues have dice that replace the pips with certain symbols connected to a theme, but still correspond to the numbers one to six.
Since the s, Travel Yahtzee has been sold in various forms as part of Milton Bradley's line of travel games. Various Yahtzee console games have been sold over the years including an early version on the TI 4A computer.
In , the game was first released to PC and Mac users by Atari. Later, GameHouse also released an authorized special version of the game for Windows users.
There are also several electronic versions of the game such as a handheld LCD version, and a cell phone version called Yahtzee Deluxe , which feature the original rules along with Duplicate and Rainbow modes, as well as independently produced versions for the Palm OS and Pocket PC and several cellphone models.
It was sold in a three pack that included Life , Payday , and Yahtzee. The game has also been released for the iPod , iPod touch and the iPhone , to be purchased through the iTunes Store ,   as well as Google Play.
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for gameplay, but all differ generally.
The first was Triple Yahtzee, developed in The game has inspired two short-lived television game shows: There are a large number of versions of Yahtzee which can be played online or are available to download.
There are a large number of related games. Yatzy is one of the most popular. Yatzy rules and scoring categories are somewhat different from Yahtzee: From Wikipedia, the free encyclopedia.
This article is about the dice game. For the video game journalist, see Ben "Yahtzee" Croshaw. This article may contain an excessive amount of intricate detail that may interest only a particular audience.
Please help by spinning off or relocating any relevant information, and removing excessive detail that may be against Wikipedia's inclusion policy.
May Learn how and when to remove this template message. Although Yahtzee is a commercial game with its own components game set in upper image , the game can also be played with just five dice such as the dice in the lower image , some pencils or pens and sheets of paper, and the knowledge of the rules and scoring categories.
Games related to Yahtzee. This article appears to contain trivial, minor, or unrelated references to popular culture.
Please reorganize this content to explain the subject's impact on popular culture, using references to reliable sources , rather than simply listing appearances.
Unsourced material may be challenged and removed. Archived from the original on August 8, Micronauts Mighty Muggs Mr.
It's a classic board dice game. The objective of Yahtzee is to score the highest possible score within the 13 rounds of the game.
Players roll five dice in order to make the desired combinations, which have different fixed or variable point values.
The results of each turn are recorded on a special score sheet. Yahtzee is played with five dice. This popular game, lasts for 13 rounds as the players roll the dice and attempt to complete various combinations.
The rules of Yahtzee are simple, and the game remains popular among people of all ages. Simply roll the dice, make your choices and score some points.
At the end of the 13 turns, the player with the highest point total wins the game Do the best dice combination in the this multiplayer Yahtzee pro game.
Half of the fun of this game is to yell out the game's name if and when you roll one. A Yahtzee occurs when a player rolls and all five dice are the same number.
Rolling five "sixes" is the best roll in the game. Special Yahtzee rule is, the first time you get a yahtzee in a game it is worth 50 points if you use it in the yahtzee slot.
If you roll another yahtzee after you have already got the 50 points i. The Yahtzee scorecard or sheet contains 13 scoring boxes divided between two sections: If you are a Yahtzee pro addict then this is the best game for you to play online with your buddies.
Download and play this free Yahtzee HD game and enjoy all the fun strategy elements that come along with this classic dice game.